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> > King Philip's War 1675-76
King Philip's War 1675-76
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BG-KPW-AWP-DEAL King Philips War and Among the War Parties Deal
King Philips War and Among the War Parties Deal
Get the first 4 packs of King Philips War miniatures
PLUS
Among the War Parties supplement for Gloire
PLUS
the King Philip miniature
At a special price
Code:BG-KPW-AWP-DEAL
Price:$78.00
Weight: 1.80 pounds
Quantity in Basket: none
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RT-AWP Among the War Parties: Adventures in the Early Americas
Among the War Parties: Adventures in the Early Americas
Among the War Parties brings the high adventure of Gloire into the
forests, jungles and frontiers of the Americas! Create imposing war chiefs
who do great deeds in battle, or terrifying and greedy Conquistadors, or
stealthy and straight-shooting frontier woodsmen. This book introduces
over a dozen new character archetypes, as well as new skills, weapons, and
equipment for you to fight and survive in the unforgiving wilderness. This
supplement to the Gloire base rules contains a mammoth 35 Scenarios in five linked campaigns,
ranging from the streets of the Aztec capital, Tenochtitlan, to the frozen
and trackless forest in winter, to the wars of colonists and natives in
early America.
Sharpen your tomahawk and check your flint, and set out on the trail Among
the War Parties!
Code:RT-AWP
Price:$19.00
Weight: 1.01 pounds
Quantity in Basket: none
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BG-KPW-DEAL King Philips War Deal
King Philips War Deal
Get the first 4 packs of King Philips War miniatures
PLUS
the King Philip miniature
At a special price
Code:BG-KPW-DEAL
Price:$62.00
Weight: 1.50 pounds
Quantity in Basket: none
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BG-KPW001 Indians I (5)
Indians I (5)
4 armed with shooting weapons, one with club
Unpainted
Code:BG-KPW001
Price:$15.00
Weight: 0.25 pounds
Quantity in Basket: none
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BG-KPW002 Indians II (5)
Indians II (5)
3 armed with shooting weapons, one with bow, one with club
Unpainted
Code:BG-KPW002
Price:$15.00
Weight: 0.25 pounds
Quantity in Basket: none
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BG-KPW100 King Philip (Metacomb)
King Philip (Metacomb)
Unpainted
Code:BG-KPW100
Price:$4.00
Weight: 0.10 pounds
Quantity in Basket: none
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BG-KPW101 Pilgrims I (5)
Pilgrims I (5)
3 armed with shooting weapons, one with bow, one with club
Unpainted
Code:BG-KPW101
Price:$15.00
Weight: 0.25 pounds
Quantity in Basket: none
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BG-KPW102 Pilgrims II (5)
Pilgrims II (5)
5 armed with shooting weapons
Unpainted
Code:BG-KPW102
Price:$15.00
Weight: 0.25 pounds
Quantity in Basket: none
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BG-KPW103 Pilgrims III (5)
Pilgrims III (5)
Unpainted
Code:BG-KPW103
Price:$15.00
Weight: 0.30 pounds
Quantity in Basket: none
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HL-BP1092 War in the Forest (Supplement for A Good Day to Die)
War in the Forest (Supplement for A Good Day to Die)
Code:HL-BP1092
Price:$25.00
Weight: 1.01 pounds
Quantity in Basket: none
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II-TVG This Very Ground (French and Indian War Skirmish)
Skirmish Wargaming in the French & Indian War
new printing - FYI nothing new but errata corrections.
1:1 Scale small unit skirmish for use with 15-28mm Miniatures
This Very Ground is a Small Unit Skirmish system designed to recreate the French & Indian War in North America. It is a fast playing and easy to learn system that easily handles the various aspects of 18th century warfare. Unit formations, terrain, Volume of Firing, and Melee is handled eloquently and allows for less record keeping and more gaming. The various fighting styles and the nature of warfare in this war are captured within the rules. A series of skirmish scenarios allow you to get started playing right away.
The book contains:
The rules: Movement, Terrain, Firing, Melee, Formations, and Morale.
A series of skirmish scenarios designed to tell the story of the Delaware war against the English as well as introduce scenario special rules such as attacking a frontier blockhouse.
Simple army lists that allow you to create virtually any kind of force that fought in the French & Indian War: Indian Warbands, Provincial infantry, Rangers and Coeur De Bois, as well as European Regulars (including Line, Light Infantry, and Grenadiers).
Players familiar with our WWII system, Disposable Heroes & Coffin for Seven Brothers, will be comfortale with the playbility of the system, but will also be challenged by the differences in tactical applications.
The book contains:
* The rules (of course!) which cover: Movement, Firing, Melee, Terrain, Morale, and Formations.
* A series of skirmish scenarios designed to recreate the Delaware Indian War against the English, as well as introduce the players to special rules such as attacking a Frontier Blockhouse.
* Simple army lists that cover: Indian Warbands, Militia, Provincial forces, European Regulars (including Line, Light Infantry, and Grenadiers), as well as Coeur De Bois and Rangers. These army lists can be used to recreate virtually any force from the period.
It is important to note that these rules are not a man-on-man system, but focused on small-unit actions. Players will be manuevering and fighting with units of 5-20 men.
The rules are easy-to-learn and simple-to-use. Units use various formations such as formed and skirmish, as well as different volumes of firing to capture the limitations and effectiveness of muzzle-loading black-powder weapons. Melee is fast and brutal. Terrain plays a major part in any engagement and can help or hinder the goals of the player. All of these elements come together to recreate the tactics and essence of warfare of the period in North America without using charts to produce combat results and without the need for tedious record keeping.
Code:II-TVG
Price:$16.00
Weight: 1.01 pounds
Quantity in Basket: none
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RT-Gloire GLOIRE: Swashbuckling Adventure in the Age of Kings (Core Rules plus Scenarios)
Gloire: Swashbuckling Adventure in the Age of Kings
Gloire is an entirely seperate game from 45 Adventure - it uses the .45 Adventure mechanics.
94 pp + extras e.g. character sheets
Gloire is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventures pulp-style rules.
Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more than two dozen character profiles are included in the rules.
The game takes care to capture the elegant artistry of the swordfight, while retaining fast play that keeps players involved. But the game is more than combat! The emphasis on scenarios and encounters found in .45 Adventures is retained in Gloire, making games stories of their own rather than mere brawls. Special rules for dueling provide players with an opportunity to satisfy their honor with worthy foes during the course of a game.
The Gloire scenario The Waylaid Messenger won a coveted Battle Streamer at Historicon 2006, and is included in the rulebook, along with two other scenarios designed to get players involved in the game right away.
Gloire was written by Pete Murray, based on the rules created by Richard A. Johnson
Code:RT-Gloire
Price:$17.00
Weight: 1.01 pounds
Quantity in Basket: none
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