Battle Group Kursk offers up a great game that puts the emphasis on command and control.
The name 'Battle Group' gives a hint to what this game (indeed this family of rules)is all about; achieve your goals while pushing your combined arms fighting group as far as you can.
This is not about fights to the last man, you need to marshal your infantry and armour to break your opponent before they break you.
To achieve this morale mechanics work at two levels, affecting both individual units and your entire force. Unit experience levels allow for some granularity in troop quality without over complicating an elegant set of rules.
An aspect of these rules I very much like is that firing to suppress your enemy is just as important as getting kills.
'BGK' is played at a one-to-one ratio, so one figure or one model is one man or one vehicle. The game plays very well at the reinforced platoon to company level, allowing for big games to be played with ease.
This family of rules (yup, there will be more to come...) features a points based 'pick-up game' system, but don't let that mislead you: BGK provides all the data you need to play serious historical scenarios. So you can make good use of the excellent scenario material already on the market - Skirmish Elite, I'm looking at you.
TLDR: An elegant set of rules by an established and competent rulesmith. BIG book loaded with wargames eyecandy and quality information. Recommended.
Reviewed by: Thomas Robson from Vancouver, Canada on 3/14/2013