Mammalian Mayhem (Hunting in the Age of Mammals) Rules by Chris Peers
“Mammalian Mayhem” was originally conceived as a follow up to our popular “Saurian Safari” dinosaur hunting rules. It is not just another supplement to “Saurian Safari” though, but a complete rule system in its own right, so it is not necessary to have a copy of “Saurian Safari” in order to play “Mammalian Mayhem”.
As the title suggests, it enables the players to expand their hunting activities into the Age of Mammals, and to take on a wide range of quarry - living, extinct or simply mysterious - from prehistoric sabre-tooths to modern African big game. Included is a wide selection of weapons and quarry, especially the prehistorics, to take advantage of the much greater variety of models now available.
The main difference from “Saurian Safari” is that mammals compensate for being punier than dinosaurs by using their larger brains, and so have to be able to respond more flexibly to different circumstances. So the approach used in the dinosaur hunting rules - in which the players all take on the identities of the hunters, while their quarry reacts in rigid pre-programmed ways - has been replaced here by one in which the animals themselves play a much more active role.