THE SKIRMISH COMBAT GAME THAT PROVIDES PLAYERS WITH A GAME SET IN A
PRE-GUNPOWDER TRIBAL/CLAN SETTING. THE RULES OFFER SOME NEW AND EXCITING
APPROACHES TO WARGAMING.
Honour is used to drive the narrative of the game. Players are
rewarded in honour for the things that they do in the battle. Honour
determines who wins Tribal – it can be won and lost during combat, the
deeds of combatants can win or lose honour, players can spend honour to
do ‘dirty tricks’ to win combats.
The game is also played with a normal deck of cards. Cards determine
movement, unit activation and – most importantly – combat. Players can
actually be involved in the combat through playing/holding particular
cards. Attacking, defending, waiting for an opening, bluffing the
opponent – these are all strategies the player can use in a round of
Comic Book sized, 64 pages full colour throughout.