1916: A World Transformed. As the Great War raged, the Moon fell from
its orbit. Seas shifted, uncovering new lands and revealing what tide
and time had concealed. Long known as a potent occult power, the Moon's
descent also heralded the terrifying resurgence of magic. Long-forgotten
gods and spirits began to stir in hidden groves and caverns and old
traditions found new strength. Soon, stone circles echoed once more with
the chanting of ancient rituals and menhirs were again bedecked with
wildflowers and presented with offerings of honey and blood.
1918: A War Transformed. Rival nations battle on new fronts, seeking
dominance with weapons of spell, song, and sacrifice. Thrust to the
surface, Doggerland, the ancient bridge between Britain and Europe,
becomes a crucial battleground in the conflict. In this alien landscape,
raiding parties pick through the ribs of wrecks and the ruins of lost
villages, war machines festooned with totems and fetishes roll over the
brittle bones of long-dead giants, and cavalry charge across plains made
verdant by the vegetation returning to this new land with unnatural
speed.
A War Transformed is a skirmish wargame set in a world where World War I
was utterly changed by forces far beyond human comprehension. Players
command small forces of infantry, cavalry, artillery, and
other. stranger. troops on the Doggerland Front. Fast-paced gameplay and
a tense initiative bidding system are combined with authentic folk
traditions and occult philosophies of the era - it is a game of rifle
and relic, of bayonet and belief, of machine gun and magic.